Amarurog

AUTHOR: Matt Kearns (GandalfOfBorg)

ISSUE: 25:19-20

 

Attributes

BRG 14 (+4)

NIM 10 (+2)

PER 18 (+6)

STR 18 (+6)*

VIT 22 (+8)*

WIT 10 (+2)

Reactions

STAM +10

SWIFT +6

WILL +4

WIS +6

 

Defence

12

Size

Large

Courage

6

Health

28

Move

12

Renown

10

 

Edges

none

Flaws

none

Special Abilities

Burrowing, Firestorm, Heart of Fire, Lava Attack, Power Over Magic, Rebirth, Speed (Burrowing), Vulnerability (Cooling Form)

Skills

Intimidate (Fear) +8, Language: Black Speech +4, Language: Sindarin +4, Language: Westron +4, Observe (Spot) +6, Ranged Combat: Thrown (Molten Rock) +9, Stealth (Hide) +8, Unarmed Combat: Brawling (Punch) +6

 

TN Equivalent

25

 

Description

Like the Gwilithurog, these demons of Earth and Fire are servitors of other demons, most notably in the service of Balrogs. There are very few of these in the world as they must remain near active volcanoes or in deep places like the pits of Moria unless their form cools into cold stone.

 

 

Unique Special Abilities

Fire-storm: Every 1d6 rounds, the Amarurog may send forth a wave of fire from its body in all directions to a distance equal to its Vitality in yards. This wave of fire deals 2d6+Vitality modifier damage to anything not invulnerable to fire and will ignite anything flammable. This ability requires a full-round action.

 

Heart of Fire: Same as Balrog (see Fell Beasts & Wondrous Magic, pg. 13).

 

Lava Attack: The creature can hurl a piece of itself, in the form of hot liquid rock, at an enemy, thus reducing its own Vitality. For each point of Vitality lost, the attack deals 1d6 damage; the Strength modifier is added to the dice total as normal. Anything flammable that is struck by this attack immediately bursts into flames. Vitality lost in this way is regained at a rate of one point per round when the Amarurog is near a magma/lava source or conflagration bigger than a campfire.

 

Power Over Magic: Same as in description of Balrog, except only for spell specialty of Fire.

 

Rebirth: If the stone form weren't completely destroyed and returned to within the required distance (see below), after a period of days equal to its Stamina plus one day for each successful attack done to the stone form, it would burst forth from the stone chrysalis anew and in full power.

 

Vulnerability: If an Amarurog is not near a hot source like a raging bonfire, magma/lava source, etc. (distance greater than Vitality x10 feet) for a number of rounds equal to its Stamina, its skin begins to cool. When this happens, it loses 1 point of Strength, Vitality, and Stamina. When either Strength or Vitality reaches 0, the creature becomes a cold, stone statue and very brittle. It would take a number of Complete or Marginal Successes from Armed or Unarmed attacks equal to its Vitality to destroy the stone form of the creature; Superior Successes count as two attacks and Extraordinary Successes count as three attacks.