Gwelunaurog

AUTHOR: Matt Kearns (GandalfOfBorg)

ISSUE: 25:20

 

Attributes

BRG 14 (+4)

NIM none

PER 18 (+6)*

STR 20 (+7)

VIT 20 (+7)*

WIT 4 (+0)

Reactions

STAM +9

SWIFT +6

WILL +4

WIS +6

 

Defence

10

Size

Mammoth

Courage

0

Health

26

Move

1

Renown

3

 

Edges

none

Flaws

none

Special Abilities

Limited Mobility, Power Over Magic, Resistance (Physical Damage), Scorch the Air, Tremor-sense

Skills

Understand: Sindarin +4, Understand: Westron +4, Observe (Sense Power, Touch) +12, Intimidate (Fear) +8, Stealth (Hide) +10

 

TN Equivalent

23

 

Description

These demons of Fire and Water are usually found stationary, losing much of their ability to move. They closely resemble geysers or mud pots found in young mountain ranges and near volcanoes. If stirred up enough to act, they will find that they are strong and will do so accordingly to their hot and temperamental nature.

 

 

Unique Special Abilities

Limited Mobility: Normally this type of demon is immobile, but when it senses the approach of a particularly powerful being of Good, it will take form and become mobile to confront its enemy. When mobile, it is still very slow, with Nimbleness 0 (-6), Swiftness -6, and Defense 7.

 

Power Over Magic: Same as in description of Balrog, except only for spell specialties are Fire and Water.

 

Scorch the Air: When its ire is raised, the Gwelunaurog can let off a great cloud of hot steam that fills a cube with each dimension equal to its Vitality in yards. The cloud greatly obscures vision, requiring a TN 10 Observe (Spot) test +1 TN per 1 foot over 5 to move out of the cloud. It will dissipate after a number of rounds equal to the demon's Stamina. Those caught within the cloud are burned for 3d6+Vitality modifier damage each round and must also make a TN 10 Stamina vs. Temperature test (Elves are exempt) or lose 1 Weariness Level per level of failure.

 

Tremor-sense: The demon can sense the movement on the ground of anything to a distance of Vitality x100 with a TN 12 Observe (Touch) test. It can identify characteristics of whatever is moving based on the success of the Observe (Touch) test.

 

SITUATION

TN MODIFIER

For every 5 creatures in group

+1

Elves in mixed group

+3

Only Elves

+5

 

SUCCESS

CHARACTERISTICS

Marginal

Number in group, 2- or 4-legged

Complete

Size

Superior

Size of each group member

Extraordinary

Race of each group member