Morgul Wraith

AUTHOR: Jose Enrique

ISSUE: 37:11-12

 

Note: The following template gives the modifications to a Mortal Man or Hobbit character who is converted into a Morgul Wraith by a wound from a Morgul Blade.

 

Attributes

BRG +2

NIM +0

PER -1

STR +2

VIT +1

WIT +0

Reactions

 

 

 

 

 

Defence

 

Size

as base creature

Courage

as base creature

Health

 

Move

as base creature

Renown

+1

 

 

Edges

Add Night-Eyed 1 and remove any inappropriate edges (such as Elf-friend).

Flaws

Add Fealty (absolutely bound and obedient to Sauron) and remove any inappropriate flaws (such Deafness).

Special Abilities

Scent of Blood, Wraithform (see Fell Beasts and Wondrous Magic pg. 36), Vulnerability (sunlight, 2D6 each round). If the character could use spells, he retains this ability but immediately loses any non Sorcery or Necromancy spells. He is granted a +2 modifier when using Necromancy.

Skills

As the base creature, plus Intimidate (fear) +8 (although over time, due to lack of use, he will lose those skills related to animals, plants, healing and some more at Narrator's choice).

 

Race

Keep the base creature's racial abilities.

Orders

As the base creature

Order Abilities

Remove any inappropriate ones (such as Vala Virtue).

Advancements

As the base creature

Gear

The wraith may retain some significant items from his former life. This may grant him a +1 to his Intimidate (Fear) when facing former allies or friends.

 

TN Equivalent

Between 10 and 15 as a general rule.

 

 

Notes