AUTHOR: Jose Enrique
ISSUE: 37:11-12
Note: The following template gives the modifications to a Mortal Man or Hobbit character who is converted into a Morgul Wraith by a wound from a Morgul Blade.
Attributes |
BRG +2 |
NIM +0 |
PER -1 |
STR +2 |
VIT +1 |
WIT +0 |
Reactions |
|
|
|
|
Defence |
|
Size |
as base creature |
Courage |
as base creature |
Health |
|
Move |
as base creature |
Renown |
+1 |
Edges |
Add Night-Eyed 1 and remove any inappropriate edges (such as Elf-friend). |
Flaws |
Add Fealty (absolutely bound and obedient to Sauron) and remove any inappropriate flaws (such Deafness). |
Special Abilities |
Scent of Blood, Wraithform (see Fell Beasts and Wondrous Magic pg. 36), Vulnerability (sunlight, 2D6 each round). If the character could use spells, he retains this ability but immediately loses any non Sorcery or Necromancy spells. He is granted a +2 modifier when using Necromancy. |
Skills |
As the base creature, plus Intimidate (fear) +8 (although over time, due to lack of use, he will lose those skills related to animals, plants, healing and some more at Narrator's choice). |
Race |
Keep the base creature's racial abilities. |
Orders |
As the base creature |
Order Abilities |
Remove any inappropriate ones (such as Vala Virtue). |
Advancements |
As the base creature |
Gear |
The wraith may retain some significant items from his former life. This may grant him a +1 to his Intimidate (Fear) when facing former allies or friends. |
TN Equivalent |
Between 10 and 15 as a general rule. |
Notes
The character becomes immediately corrupted and under the control of Sauron.
Only some heroes and important characters who interest Sauron for some reason are chosen to become Morgul Wraiths.
Elves and Dwarves cannot become Morgul Wraiths.
While in Wraithform the wraith remains mainly in the Wraithworld:
He is invulnerable to sunlight
He causes great fear even if he does not want to. His Intimidate (Fear) score is doubled and he gains the Special Ability Terror, which remains in permanent use until he stops using the wraithform.
He may move at twice his normal movement rate.
He cannot interact with living beings at all, only causing fear among them.
He can be spotted with an Observe (Sense Power) test with TN 10 and can be hurt with magical weapons.