Sulrog

(S. "Wind-Demon")

AUTHOR: Matt Kearns (GandalfOfBorg)

ISSUE: 24:12

 

Attributes

BRG 16 (+5)

NIM 12 (+3)*

PER 6 (+0)

STR 18 (+6)

VIT 18 (+6)*

WIT 8 (+1)

Reactions

STAM +6

SWIFT +6*

WILL +5

WIS +5

 

Defence

13

Size

Large

Courage

4

Health

24

Move

24 (flight)

Renown

5

 

Edges

none

Flaws

Hatred (Sindarin Elves, Great Eagles)

Special Abilities

Baleful Eye, Invulnerable (Physical damage), Wind-hammer, Whirlwind

Skills

Armed Combat: Clubs (Sulrog Wind-hammer) +8, Intimidate (Fear) +10, Observe (Spot) +10, Stealth (Sneak, Hide) +10

 

Race

Demon

Orders

Warrior

Order Abilities

Swift Strike

Advancements

0

 

TN Equivalent

22

 

Description

Gwairogs (air-demons): Of all the elemental Maiar to defect, these demons of Air were the fewest as most were held in sway by ManwŽ. Some are gale-force winds blowing ships off course to their doom, others whip sands around deserts with enough power to scour and shine bone and stone, and then there are those that can turn a light flurry of snow into a blinding snowstorm.

 

 

Unique Special Abilities

Baleful Eye: The Sulrog can see extraordinarily well at great distances. It gains a +5 bonus to Observe (Spot) tests when the sun or

moon is unobstructed and is able to make out details up to 20 leagues away.

 

Wind-hammer: With a concentrated burst of wind, the Sulrog can beat and batter its enemies into submission, dealing 2d6+Strength modifier damage to PCís and 1d6 Structure damage. To hit a PC, it must use an Armed Combat test.

 

Whirlwind: Relishing the freedom to wreak havoc, the Sulrog can cause its body to become a whirlwind of great power, destroying both with its winds and the debris it catches. Everyone and everything within a radius in feet equal to twice the demonís Vitality must make a TN 12 Strength or Nimbleness test to resist being knocked down, blown away, or sucked up by these winds; the TN for Swiftness tests to avoid any large debris is up to the Narrator. At the furthest edge of the demonís whirlwind to half distance, it can deal 1d6 Structure damage, and at half distance or less, it deals 2d6 Structure damage.