Aboleth

AUTHOR: Erica Balsley (Camdin)

ISSUE: 16:9-16

 

Attributes

BRG 11 (+2)*

NIM 8 (+1)

PER 11 (+2)*

STR 17 (+5)

VIT 13 (+3)

WIT 10 (+2)

Reactions

STAM +5

SWIFT +2

WILL +2*

WIS +2

 

Defence

11

Size

Mammoth

Courage

 

Health

18

Move

2 (land), 24 (water)

Renown

 

 

Edges

Night-eyed 2, Keen-eyed, Keen-eared, Strong-willed

Flaws

none

Special Abilities

Armour 7, Multiple Attacks, Mucus Cloud, Natural Weapon: Tentacle, Slime

Skills

Armed Combat: Natural Weapons (Tentacles) +6, Intimidate (Fear) +6, Language (Ancient Westron) +4, Language (Black Speech) +7, Lore: History (First Age) +7, Observe (Hear, Spot) +8, Swim +8, Survival (Underground) +6.

 

TN Equivalent

15

 

(Converted from the creature entry in the Dungeons and Dragons Third Edition Monster Manual.)

 

Description

The aboleth is a revolting fish-like amphibian found primarily in subterranean lakes and rivers. An aboleth has a pink belly. Four pulsating blue-black orifices line the bottom of its body and secrete grey slime that smells like rancid grease. It uses its tail for propulsion in the water and drags itself along with its tentacles on land. An aboleth weighs about 6,500 pounds.

 

 

Unique Special Abilities

Slime: A blow from an aboleth’s tentacle can cause a terrible affliction. A creature hit by a tentacle must succeed on a TN 15 Stamina test or begin to transform over the next 1d6 minutes, the skin gradually becoming a clear, slimy membrane. An afflicted creature must remain moistened with cool, fresh water or take 2d6 points of damage every 10 minutes. The slime reduces the creature’s natural armour bonus by 1 (but never to less than 0).

 

A Healing-spell cast before the transformation is complete will restore an afflicted creature to normal. Afterward, however, only a Healing-spell enhanced by a Word of Command can reverse the affliction.

 

Mucus Cloud: An aboleth underwater surrounds itself with a viscous cloud of mucus roughly 1 foot thick. Any creature coming into contact with and inhaling this substance must succeed on a TN 15 Stamina test or lose the ability to breathe air for the next 3 hours. An affected creature suffocates in 2d6 minutes if removed from the water. Renewed contact with the mucus cloud and failing another Stamina test continues the effect for another 3 hours.