Bog-Wight

AUTHOR: Matt Kearns (GandalfOfBorg)

ISSUE: 3:21

 

Attributes

BRG 13 (+3)*

NIM 7 (+0)

PER 10 (+2)

STR 13 (+3)*

VIT 10 (+2)

WIT 9 (+1)

Reactions

STAM +5

SWIFT +3

WILL +5

WIS +2

 

Defence

10

Size

Medium

Courage

5

Health

13

Move

12

Renown

0

 

Edges

none

Flaws

none

Special Abilities

Burning Grasp, Camouflage, Mace of Swamp-wood, Undead Stamina, Spells

Skills

Armed Combat: Clubs (Mace of Swamp-wood) +6, Intimidate (Fear) +6, Language: Understand Westron +3, Language: Black Speech +6, Observe (Spot) +6, Siegecraft (Defense) +4, Stealth (Hide) +8, Unarmed Combat: Brawling (Grab) +6

 

TN Equivalent

15

 

Description

A bog-wight is a creature of mounding marsh slime and mud with cold off-white eyes.

 

 

Unique Special Abilities

BURNING GRASP: While the barrow-wight uses death to freeze its victims, the bog wight uses the essence of the marshland it inhabits to sear and maim its victims. With the slightest touch, the bog-wight's burning grasp causes its victim to lose 2 points of any 2 of these attributes: Strength or Nimbleness. If either reaches 0, the victim is paralyzed. If the victim is paralyzed, she will remain in this state for 2d6x10 minutes. The victim regains 1 attribute point for every 10 minutes or regains all fully if a Healing-spell is cast upon her.

 

DARKNESS: This spell-ability nullifies the Create Light spell or shrouds an area in an inky black darkness with a radius of 5 feet per point of Bearing. Light from natural fires, such as torches, is reduced to an area of effect of 5 feet in diameter. This spell has no effect while the sun is up. Full darkness/blindness penalties apply to all within the darkness and nullify the effects of the Night-Eyed Edge.

 

MACE OF SWAMP-WOOD: It looks like nothing more than a large stick out of the swamp, covered in slime, marsh reeds, etc., but in the hands of the bog-wight, it is a formidable weapon. On a superior success or greater, the mace can cause the wight's opponent to be both damage and stunned (Stamina Test to save, TN = mace damage). The Mace of Swamp-wood deals 2d6+2 damage and has a +1 parry bonus vs. other clublike weapons. If picked up by anyone else, the Mace of Swamp-wood loses its powers and is nothing more than a stick of wood.

 

SPELLS: Bladeshattering, Darkness, Evoke Fear, Holdingspell, Power of the Land, Shadow of Fear, Spellbinding, Veiling Shadow (all may cast as abilities)

 

 

History

When the Witch-king overran Minas Ithil and sacked the city, he made the whole of the land into a place most inhospitable. Sending similar evil spirits as the barrow-wights into the bogs and marshlands now pervading the valley, the dark and sinister bog-wights made them their home. Charged with defending the tower of attack, they waylay and destroy all but those under the favour of the Dark Lord.

 

 

Habitat

Bog-wights lurk among swamps, marshes, and bogs of the Morgul Vale. It is further conceivable that they have also been sent into or moved themselves into others throughout the rest of Middle Earth. Few to no animals live in or near the haunts of a bog-wight.

 

 

Society

They are found solitary or in groups performing their evil deeds on their own or commanding lesser creatures to do their bidding.

 

 

Usage

Bog-wights bitterly defend Minas Morgul and terrorize inhabitants who live near their habitats.