Dunlending Foxhound

AUTHOR: Josh Kapfer (ReptileJK)

ISSUE: 10:6



BRG 7 (+0)

NIM 8 (+1)*

PER 9 (+1)*

STR 6 (+0)

VIT 8 (+1)

WIT 4 (+0)





WIS +1



















Special Abilities

Natural Weapon (1D6-1 bite), Loyalty to One’s Master, The Blood of Huan


Armed Combat: Natural Weapons (Bite) +2, Jump +4, Observe (Smell) +6, Run +5, Survival (Mountains, Plains) +5, Swim +4, Track (Scent) +6


TN Equivalent




Believed to have been first bred by the Dunlendings, or their ancestors, these dogs are now found throughout the mid-latitudes of Middle Earth being used as guard dogs, hunters, and herders of domestic animals from cattle to sheep. Foxhounds are loyal and obedient if properly trained. Yet, even if not trained for herding they still make excellent companions.



Unique Special Abilities

Loyalty to One’s Master: This special ability only applies to domestic dogs and any dog whose master is a PC in an adventuring party can potentially use it. Any adventurer who meets the prerequisites below and owns a dog, no matter what the breed, has a special connection with that animal and can understand the beast at a level beyond normal consciousness.

Effects: Once per day, the owner of a dog may attempt to command it from afar and without the animal being in his/her

line of vision or without the adventurer using his/her voice. This is accomplished by making a successful Animal Handling

test (TN 15).





The animal understands and responds to your command and performs the desired task flawlessly.


The dog understands and responds your command, but only completes half of the task.


The dog understands and responds to your command but cannot complete the task due to unforeseen circumstances

Marginal or worse

The dog does not respond to your command


Prerequisites: Animal Handling (domestic dogs, wild canids, fell canids) skill at a 2+.

Restrictions: This ability only applies to the owner of the dog and not those adventuring with him with the exception of any family members that may have had a close association with the dog.


The Blood of Huan: All dogs and wolves are said to be the descendants of Huan, an immortal hunting dog of Orome, Huntsman of the Valar. Therefore, they have an uncanny ability to use their hearing and sense of smell to find quarry, locate their master, or guard a home or encampment.

Effects: Once per day, all dogs and wolves receive a +7 to a Track (Scent) or Observe (Smell) test. In the case of a domestic dog, the person rolling the dice for that test is allowed to choose when it will be used and with which skill it will be used (i.e. Track or Observe). However, the intention to use this ability must be stated at the beginning of his/her turn during the round. Furthermore, if a dog is present at a home or encampment, there is a large chance that it will be alerted to anyone/anything approaching and warn their master of potential danger. Therefore, for every “intruder” that attempts to infiltrate a campsite or homestead, roll 2D6. A result of 10 or less means that the dog has detected the intruder and will warn his master immediately.

Restrictions: Domestic dogs will only perform actions for or defend encampments belonging to their master.