Hummerhorn

AUTHOR: Unknown

ISSUE: 6:22

 

Attributes

BRG (-1)

NIM 12 (+3)*

PER (+0)

STR (+0)

VIT 4*

WIT (-3)

Reactions

STAM +0

SWIFT +4*

WILL -1

WIS -1

 

Defence

14

Size

Small

Courage

 

Health

4

Move

3 (crawl), 24 (fly)

Renown

 

 

Edges

none

Flaws

none

Special Abilities

Flight, Natural Weapon: Bite (1d6), Drain (Vitality)

Skills

Armed Combat: Natural Weapon (Bite) +4, Observe (Scent) +5, Search +3, Survival (Swamps) +4, Track (Blood) +8

 

TN Equivalent

5

 

Note: Since many players have voiced concern about the 4-7 attribute range in the standard rules, the statistics below in many cases list only attribute modifiers (rather than presenting scores below 8 aligned with either the standard rules or the common revision). If an attribute score is actually needed, the Narrator can choose whichever number below 8 he prefers that fits with the given modifier. Vitality, since it determines Health, is assigned a score and, if 8 or above, a modifier; for scores below 8, the Narrator can choose whichever modifier he prefers.

 

Description

Hummerhorns are a fantastic kind of insect described in old Hobbit rhymes. They are a giant mosquito-like fly, weighing over five pounds and possessing a wingspan of more than two feet. Hummerhorns gather in clusters as they fly about in search of blood, though they feed singly and are incapable of planning or collective action. Though not as tough as dumbledors, hummerhorns are incessantly ravenous and very aggressive. In the Hobbit rhyme they even attacked an armored knight! They are most recognizable by the loud whining buzz of their wings.

 

 

Unique Special Abilities

DRAIN: A hummerhorn's bite is actually a long piercing beak that penetrates its victim's body and sucks out blood. A successful bite attack inflicts 1d6 damage and drains the victim of 1 point of Vitality. The hummerhorn may also attach itself to its victim and continue to drain 1 point of Vitality on each subsequent round (at the cost of a full-round action). The victim can try to break free by making an opposed Strength test as a full-round action. A victim whose Vitality is reduced to 0 dies from blood loss; if he is not killed, lost points return normally as described on p. 247 of the core rulebook.

 

 

Habitat

Hummerhorns are not magical, though they may be mythical. If any still exist (or ever existed) in Middle-earth, they probably dwell in isolated swamps or bogs far away from the settlements of Men. Given that they are principally remembered in Hobbit lore, hummerhorn habitat is likely the marshy gullies of the upper Anduin from whence the Hobbits themselves originated.