Jungle-Orc

AUTHOR: Matt Kearns (GandalfOfBorg)

ISSUE: 22:23

 

Attributes

BRG 6 (+0)

NIM 10 (+2)

PER 8 (+1)

STR 8 (+1)*

VIT 8 (+1)*

WIT 5 (+0)

Reactions

STAM +2*

SWIFT +2

WILL +0

WIS +1

 

Defence

12

Size

Medium

Courage

 

Health

9

Move

6

Renown

 

 

Edges

Keen-nosed, Night-eyed, Woodcrafty

Flaws

Battle-fury, Craven, Hatred (Elves)

Special Abilities

Armour (tough skin, 1 pt), Curse of Daylight, Natural Weapon (claws, 1 pt)

Skills

Armed Combat: Clubs (Club) +2, Craft: Brew Poison +4, Intimidate (Fear) +3, Language: Westron +2, Language: Orkish (dialect) +4, Lore: Race (Orcs) +4, Observe (Smell) +4, Ranged Combat: Blow gun** +3, Run +4, Stealth (Sneak, Hide) +4, Survival (Jungle) +2, Track (Scent) +2

 

Race

Orc

Orders

Barbarian

Order Abilities

Brew Poison

Advancements

0

Gear

Blow gun, dagger, leather armour, 10 darts (poisoned)

 

TN Equivalent

5 (band of three)

 

** - See Fan Flavour for description

 

Description

In the elder days when Sauron first took up in Mordor and began make his war upon the Free Peoples, he sent this evil spawn into the junglelands of the South to subjugate all those realms of Wild Men and outposts of Númenor. While many achieved their master’s goals, there were those who lost their path and ended up starting their own tribes. Even after the War of the Ring, their numbers were great and they presented Aragorn and subsequent kings a major obstacle in freeing the lands once controlled by The Shadow.

 

These orcs are green and black skinned, lanky, and built for travel both on the ground and among the tree branches. Initially, they used swords and whips as per the typical orc, but eventually took up the weapons of their enemies as they were better suited for the environment.