AUTHOR: Matt Kearns (GandalfOfBorg)

ISSUE: 1:16; 25:17



BRG 9 (+1)

NIM 12 (+3)*

PER 8 (+1)

STR 14 (+4)*

VIT 14 (+4)

WIT 10 (+2)




WILL +2*

WIS +2
















Ambidexterity 2, Quick-Draw, Two-Weapon Fighting, Weapon Specialty (Ash Daggers)


Battle-Fury 3, Hatred (Men, Elves)

Special Abilities

Armour (4), Cloaked in Ash, Ash Daggers, Invisible (Sight), Power Over Magic, Resistance (Physical Damage), Vulnerability (Visible in Sunlight), Spells


Armed Combat: Blades (Ash Daggers) +8, Intimidate (Power, Torture) +8, Observe (Spot, Sense Power) +6, Ranged Combat: Thrown Weapons (Ash Daggers) +8, Run +7, Stealth (Hide) +8, Survival (Plains) +6, Track (Scent) +6


TN Equivalent




A Lithrog (S. "Demon of Ash") is a great grayish-black creature with wings (when they are able to be seen); otherwise they're invisible but for their cloaks of ash and dust.



Unique Special Abilities

Cloaked in Ash: Swirling winds with ash, sand, and pumice surround the Lithrog like a small tornado upon its command.  All non-magical lights are extinguished within 20 feet of the Lithrog.  Anyone caught inside the radius of hurtling ash and bits of stone suffers a -5 penalty to physical tests and 1d6 damage per round.  All ranged attacks, except from magic, suffer a +6 TN to hit from the winds and cover.


Daggers of Ash: The Lithrog can pull daggers of hardened ash, sand, and pumice right from the ground or from the ash cloak, but is limited to two daggers per round.  They are Troll-sized daggers and deal 2d6 + Strength modifier damage on a successful strike.  Once the Lithrog loses a dagger (by dropping it or spending it in a ranged attack action), it dissolves back into its powdery components.


Power Over Magic: Same as in description of Balrog, except only for spell specialty of Air.


Spells: Bladeshattering, Evoke Fear, Holding-spell, Misdirection, Sense Power, Spellbinding, Veiling Shadow, Wind-mastery.  The Lithrog may cast all of these spells as abilities.




Lesser than Balrogs, the Lithrogs were demons of ash and rock in the deep bowels of Thangorodrim, used as task masters for slaves fueling the pits and fires of Morgoth's great war-machine.  Although many were destroyed in the fall of Ancalagon, survivors fled to the mountains and especially into Mordor where Orodruin and the ashen plain of Gorgoroth were located.  It was here that they were found by Sauron and fell into his service performing the same duties they once held.


Upon the overthrow of Sauron and the fall of Barad-dur, they were finally free to do their own bidding.  Some lead groups of evil creatures and undead from the ruins of Barad-dur or hunt alone in Mordor and terrorize the lands of Men and Elves.




Lithrogs like the deserts, mountains, plains, but they prefer volcanoes.  None build strongholds for they live a nomadic existence, not liking to stay in one place for too long.




Being solitary creatures mostly, they will combine forces with one another if the cause is great enough.  They derive immense pleasure from inflicting wanton destruction and misery upon Men and Elves; torture is their specialty, which they inflict with their torrents of ash, dust, and rock.




Lithrogs are great adversaries for heroes who travel within Mordor or any lands with mountains and volcanoes, deserts, and plains like Dagorlad, Nurn, Khand, and Rhun.  Not as tough as Balrogs, they still make deadly use of their talents and of the lands they inhabit.