Ninlindrog

AUTHOR: Matt Kearns (GandalfOfBorg)

ISSUE: 25:18

 

Attributes

BRG 13 (+3)

NIM 22 (+8)*

PER 15 (+4)*

STR 18 (+6)

VIT 10 (+2)

WIT 10 (+2)

Reactions

STAM +6

SWIFT +10*

WILL +3

WIS +4

 

Defence

18

Size

Huge

Courage

4

Health

16

Move

24

Renown

7

 

Edges

Ambidextrous, Keen-eyed, Two-Weapon Fighting

Flaws

none

Special Abilities

Chameleon, Corrosion, Flight, Power Over Magic, Speed, Water-wedge, Wind-spike, Wall of Mist

Skills

Intimidate (Fear) +6, Observe (Spot, Sense Power) +10, Ranged Combat: Spears (Wind-spike) +9, Weather-sense +10

 

TN Equivalent

23

 

Description

The bane of many ships and travellers in the Wild, these demons of Air and Water bring their weapons of intense winds and driving rain to hinder sight, topple masts, and drive victims to their doom upon rocky shoals or off their paths and over cliffs.

 

 

Unique Special Abilities

Corrosion: The demon's body is corrosive to flesh and metal. The stats for this effect are Contact/Flesh, Metal/Immediately/12/2d6 damage for flesh, 4d6 damage to metal.

 

Power Over Magic: Same as in description of Balrog, except for only spell specialties of Air and Water.

 

Water-wedge: The Ninlindrog can create a wedge of water 10 feet high and 10 wide at the furthest points between the "V". The demon can send it out in any direction crashing into a group of enemies or a structure, dealing 2d6+Vitality modifier damage to either. It can be formed every 1d6 rounds. Using this ability requires a full-round action.

 

Wind-spike: The creature can form a spike like a javelin from the air around it and hurl it with deadly effect. The Wind-spike deals 1d6 + normal javelin damage. It can create two javelins per round as one action.

 

Wall of Mist: The Ninlindrog is surrounded by a cloud of wind and water, protecting it from all manner of weapons -- all combat tests to hit the creature suffer a -5 penalty. It has an Armor of 4 and anything aflame that comes within a yard of it will be extinguished.