AUTHOR: Scott Metz (Scottomir)
ISSUE: 8:39
Attributes |
BRG (-2) |
NIM (-1)* |
PER (+0) |
STR (+0) |
VIT 7 (+0)* |
WIT (-2) |
Reactions |
STAM +0 |
SWIFT +1* |
WILL -2 |
WIS -2 |
Defence |
9 |
Size |
Courage |
| |
Health |
5 |
Move |
6 |
Renown |
|
Edges |
none |
Flaws |
none |
Special Abilities |
Natural Weapon: Claws, Undead Stamina, Vulnerability (bludgeoning and enchanted weapons inflict full damage) |
Skills |
Armed Combat (any) +3, Intimidate (Fear) +2, Observe (Touch) +2, Run +3, Stealth (Shadow) +2, Track (Men) +2, Unarmed Combat (any) +3 |
TN Equivalent |
5 (band of two) |
Note: Since many players have voiced concern about the 4-7 attribute range in the standard rules, the statistics above in many cases list only attribute modifiers (rather than presenting scores below 8 aligned with either the standard rules or the common revision). If an attribute score is actually needed, the Narrator can choose whichever number below 8 he prefers that fits with the given modifier. Vitality, since it determines Health, is assigned a score and, if 8 or above, a modifier; for scores below 8, the Narrator can choose whichever modifier he prefers.
Description
From the Elder Days to the late Third Age, undead abominations beyond reckoning were unleashed by Morgoth and Sauron, by whose dark power wicked souls were somehow bound to Middle-earth even after death. Some of these corrupt spirits polluted corpses of the fallen and became the walking dead. Such is the fate of the skeleton, a petty and broken spirit inhabiting and animating fleshless bones. Skeletons possess only the faintest remnants of intellect. They are often equipped with the decaying weapons and armor that were laid to rest among their bones: swords, spears, shields, and sometimes even tattered old corselets (1 less armour protection).
Unique Special Abilities
Natural Weapon: A skeleton can make unarmed brawling attacks with its bony claws, inflicting 1d6+2 damage, plus its Strength bonus.
Undead Stamina: Skeletons need never eat or drink, take half damage from physical attacks, heal all injuries at five times the normal rate, do not have Weariness levels, and need never make Stamina tests to resist weariness, and cannot be affected by poison or disease.
Habitat
Skeletons are mindless automatons that guard whatever place their controlling power binds them to, and they unswervingly attack any breathing creature that violates their territory. Skeletons are normally bound to ward the evil dungeons and dark strongholds of the sorcerers in service to the Shadow, though sometimes they are let loose to scour the open lands and slay every living thing in their path.